I’ve edited a new video, to showcase how Polygonjs can help creating interactive WebGL.
It shows snippets of the following techniques:
- geometry nodes (similar to houdini SOP nodes, or blender geometry nodes)
- audio nodes (to create sounds based on events, but also to listen to audio files or microphone)
- states & events (this is loosely inspired by unreal’s blueprint, it will allow to add all sorts of behavior and interactivity to your scenes - I’ll make a video about this very soon)
- custom shaders
- plugin system