Those are 2 tutorials showing how to create a custom shader.
I plan to revisit them and show in more details new features, such as:
- tidying the network with subnets
- creating re-usable nodes with poly nodes
- control what is shared between vertex and fragment shader with gl/VaryingRead and glVaryingWrite
- tips on how to use the gl/noise node
and plenty more.
But in the mean time, here are those 2: