[Tutorial] Creating Custom Shaders with the GLSL nodes

Those are 2 tutorials showing how to create a custom shader.

I plan to revisit them and show in more details new features, such as:

  • tidying the network with subnets
  • creating re-usable nodes with poly nodes
  • control what is shared between vertex and fragment shader with gl/VaryingRead and glVaryingWrite
  • tips on how to use the gl/noise node
    and plenty more.

But in the mean time, here are those 2: